Like Battlefield games, though, most teamwork in Chivalry 2 is incidental-you're all just trying to do the same objective, or kill the same guys, though now and then you have the opportunity to revive someone or intervene when they're outnumbered. Even when my team and I are just screaming and rushing toward an objective as the clock ticks down, though, I feel a kinship that I don't get from the Battlefield games. Most directly, you can hit a key to send a commendation to the player who just killed you if you think they got you good, and I enjoy giving those out sparingly. I usually keep text chat off (it does attract some annoying players), but each match feels like a conversation anyway, or a bunch of little ones. Like Rocket League, which has also spawned some idiosyncratic player behavior (look up "Rule 1"), Chivalry 2 is about a love for the game as much as winning it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |